Thunder Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Batteryman Solar
UR Rarity
Batteryman Solar
UR Rarity
Batteryman Solar
LIGHT 4
Batteryman Solar
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.

SR Rarity
Bystial Baldrake
SR Rarity
Bystial Baldrake
SR Rarity
Bystial Baldrake
DARK 6
Bystial Baldrake
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.

SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

 Rarity
K9-04 Noroi
 Rarity
K9-04 Noroi
 Rarity
K9-04 Noroi
EARTH 5
K9-04 Noroi
  • ATK:

  • 2200

  • DEF:

  • 1500


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.

 Rarity
K9-17 Izuna
 Rarity
K9-17 Izuna
 Rarity
K9-17 Izuna
EARTH 5
K9-17 Izuna
  • ATK:

  • 2100

  • DEF:

  • 1600


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".

 Rarity
K9-66a Jokul
 Rarity
K9-66a Jokul
 Rarity
K9-66a Jokul
DARK 5
K9-66a Jokul
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.

 Rarity
K9-66b Lantern
 Rarity
K9-66b Lantern
 Rarity
K9-66b Lantern
DARK 5
K9-66b Lantern
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.

 Rarity
K9-ØØ Lupis
 Rarity
K9-ØØ Lupis
 Rarity
K9-ØØ Lupis
EARTH 5
K9-ØØ Lupis
  • ATK:

  • 2300

  • DEF:

  • 200


An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

R Rarity
Thunder Dragon
R Rarity
Thunder Dragon
R Rarity
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.

SR Rarity
Thunder Dragondark
SR Rarity
Thunder Dragondark
SR Rarity
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.

SR Rarity
Thunder Dragonhawk
SR Rarity
Thunder Dragonhawk
SR Rarity
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.

SR Rarity
Thunder Dragonroar
SR Rarity
Thunder Dragonroar
SR Rarity
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Chaotic Elements
UR Rarity
Chaotic Elements
UR Rarity
Chaotic Elements
Spell Normal
Chaotic Elements

    Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.

    SR Rarity
    Sekka's Light
    SR Rarity
    Sekka's Light
    SR Rarity
    Sekka's Light
    Spell Normal
    Sekka's Light

      If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.

      SR Rarity
      Thunder Dragon Fusion
      SR Rarity
      Thunder Dragon Fusion
      SR Rarity
      Thunder Dragon Fusion
      Spell Normal
      Thunder Dragon Fusion

        Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.

        Extra Deck

        UR Rarity
        Thunder Dragon Colossus
        UR Rarity
        Thunder Dragon Colossus
        UR Rarity
        Thunder Dragon Colossus
        DARK 8
        Thunder Dragon Colossus
        • ATK:

        • 2600

        • DEF:

        • 2400


        "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.

        UR Rarity
        Thunder Dragon Titan
        UR Rarity
        Thunder Dragon Titan
        UR Rarity
        Thunder Dragon Titan
        LIGHT 10
        Thunder Dragon Titan
        • ATK:

        • 3200

        • DEF:

        • 3200


        3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.

         Rarity
        Gorgon of Zilofthonia
         Rarity
        Gorgon of Zilofthonia
         Rarity
        Gorgon of Zilofthonia
        DARK
        Gorgon of Zilofthonia
        • ATK:

        • 100

        • LINK-3

        Link Arrow:

        Top-Left

        Top

        Top-Right


        2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.

        UR Rarity
        I:P Masquerena
        UR Rarity
        I:P Masquerena
        UR Rarity
        I:P Masquerena
        DARK
        I:P Masquerena
        • ATK:

        • 800

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        UR Rarity
        Underworld Goddess of the Closed World
        UR Rarity
        Underworld Goddess of the Closed World
        UR Rarity
        Underworld Goddess of the Closed World
        LIGHT
        Underworld Goddess of the Closed World
        • ATK:

        • 3000

        • LINK-5

        Link Arrow:

        Top

        Top-Right

        Right

        Bottom

        Bottom-Right


        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

        UR Rarity
        Chaos Angel
        UR Rarity
        Chaos Angel
        UR Rarity
        Chaos Angel
        DARK 10
        Chaos Angel
        • ATK:

        • 3500

        • DEF:

        • 2800


        1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

        UR Rarity
        CXyz N.As.Ch. Knight
        UR Rarity
        CXyz N.As.Ch. Knight
        UR Rarity
        CXyz N.As.Ch. Knight
        WATER
        CXyz N.As.Ch. Knight
        • ATK:

        • 2000

        • DEF:

        • 3000


        3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

         Rarity
        K9-17 "Ripper"
         Rarity
        K9-17 "Ripper"
         Rarity
        K9-17 "Ripper"
        WIND
        K9-17 "Ripper"
        • ATK:

        • 2300

        • DEF:

        • 1800


        2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.

        UR Rarity
        N.As.H. Knight
        UR Rarity
        N.As.H. Knight
        UR Rarity
        N.As.H. Knight
        WATER
        N.As.H. Knight
        • ATK:

        • 1700

        • DEF:

        • 2700


        2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

        R Rarity
        Number 104: Masquerade
        R Rarity
        Number 104: Masquerade
        R Rarity
        Number 104: Masquerade
        LIGHT
        Number 104: Masquerade
        • ATK:

        • 2700

        • DEF:

        • 1200


        3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

        R Rarity
        Number C104: Umbral Horror Masquerade
        R Rarity
        Number C104: Umbral Horror Masquerade
        R Rarity
        Number C104: Umbral Horror Masquerade
        DARK
        Number C104: Umbral Horror Masquerade
        • ATK:

        • 3000

        • DEF:

        • 1500


        4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.

        SR Rarity
        Number C106: Giant Red Hand
        SR Rarity
        Number C106: Giant Red Hand
        SR Rarity
        Number C106: Giant Red Hand
        EARTH
        Number C106: Giant Red Hand
        • ATK:

        • 2600

        • DEF:

        • 2000


        3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.

         Rarity
        Vallon, the Super Psy Skyblaster
         Rarity
        Vallon, the Super Psy Skyblaster
         Rarity
        Vallon, the Super Psy Skyblaster
        DARK
        Vallon, the Super Psy Skyblaster
        • ATK:

        • 2500

        • DEF:

        • 2200


        2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.

        Need 34 UR

        UR Rarity
        Batteryman Solar3 card
        UR Rarity
        Bystial Magnamhut1 card
         Rarity
        K9-04 Noroi1 card
         Rarity
        K9-17 Izuna3 card
         Rarity
        K9-66a Jokul2 card
         Rarity
        K9-66b Lantern1 card
         Rarity
        K9-ØØ Lupis1 card
        UR Rarity
        Maxx "C"1 card
        UR Rarity
        Mulcharmy Fuwalos3 card
        UR Rarity
        Thunder Dragon Colossus2 card
        UR Rarity
        Thunder Dragon Titan1 card
         Rarity
        Gorgon of Zilofthonia1 card
        UR Rarity
        I:P Masquerena1 card
        UR Rarity
        S:P Little Knight1 card
        UR Rarity
        Underworld Goddess of the Closed World1 card
        UR Rarity
        Chaos Angel1 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Effect Veiler2 card
        UR Rarity
        CXyz N.As.Ch. Knight1 card
         Rarity
        K9-17 "Ripper"1 card
        UR Rarity
        N.As.H. Knight1 card
         Rarity
        Vallon, the Super Psy Skyblaster1 card
        UR Rarity
        Chaotic Elements1 card

        Main: 42 Extra: 15

        UR Rarity
        3 cardBatteryman Solar
        UR Rarity
        3 cardBatteryman Solar
        Batteryman Solar
        LIGHT 4
        Batteryman Solar
        • ATK:

        • 1500

        • DEF:

        • 1500


        If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


        SR Rarity
        2 cardBystial Baldrake
        SR Rarity
        2 cardBystial Baldrake
        Bystial Baldrake
        DARK 6
        Bystial Baldrake
        • ATK:

        • 2500

        • DEF:

        • 2000


        You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


        SR Rarity
        3 cardBystial Druiswurm
        SR Rarity
        3 cardBystial Druiswurm
        Bystial Druiswurm
        DARK 6
        Bystial Druiswurm
        • ATK:

        • 2500

        • DEF:

        • 2000


        You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


        UR Rarity
        1 cardBystial Magnamhut
        UR Rarity
        1 cardBystial Magnamhut
        Bystial Magnamhut
        DARK 6
        Bystial Magnamhut
        • ATK:

        • 2500

        • DEF:

        • 2000


        You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


        SR Rarity
        2 cardDroll & Lock Bird
        SR Rarity
        2 cardDroll & Lock Bird
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


         Rarity
        1 cardK9-04 Noroi
         Rarity
        1 cardK9-04 Noroi
        K9-04 Noroi
        EARTH 5
        K9-04 Noroi
        • ATK:

        • 2200

        • DEF:

        • 1500


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.


         Rarity
        3 cardK9-17 Izuna
         Rarity
        3 cardK9-17 Izuna
        K9-17 Izuna
        EARTH 5
        K9-17 Izuna
        • ATK:

        • 2100

        • DEF:

        • 1600


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


         Rarity
        2 cardK9-66a Jokul
         Rarity
        2 cardK9-66a Jokul
        K9-66a Jokul
        DARK 5
        K9-66a Jokul
        • ATK:

        • 2000

        • DEF:

        • 1900


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


         Rarity
        1 cardK9-66b Lantern
         Rarity
        1 cardK9-66b Lantern
        K9-66b Lantern
        DARK 5
        K9-66b Lantern
        • ATK:

        • 2000

        • DEF:

        • 1900


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


         Rarity
        1 cardK9-ØØ Lupis
         Rarity
        1 cardK9-ØØ Lupis
        K9-ØØ Lupis
        EARTH 5
        K9-ØØ Lupis
        • ATK:

        • 2300

        • DEF:

        • 200


        An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


        UR Rarity
        1 cardMaxx "C"
        UR Rarity
        1 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        3 cardMulcharmy Fuwalos
        UR Rarity
        3 cardMulcharmy Fuwalos
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        R Rarity
        3 cardThunder Dragon
        R Rarity
        3 cardThunder Dragon
        Thunder Dragon
        LIGHT 5
        Thunder Dragon
        • ATK:

        • 1600

        • DEF:

        • 1500


        You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


        SR Rarity
        3 cardThunder Dragondark
        SR Rarity
        3 cardThunder Dragondark
        Thunder Dragondark
        DARK 5
        Thunder Dragondark
        • ATK:

        • 1600

        • DEF:

        • 1500


        (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


        SR Rarity
        1 cardThunder Dragonhawk
        SR Rarity
        1 cardThunder Dragonhawk
        Thunder Dragonhawk
        LIGHT 6
        Thunder Dragonhawk
        • ATK:

        • 1800

        • DEF:

        • 2200


        You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


        SR Rarity
        2 cardThunder Dragonroar
        SR Rarity
        2 cardThunder Dragonroar
        Thunder Dragonroar
        DARK 6
        Thunder Dragonroar
        • ATK:

        • 2400

        • DEF:

        • 0


        You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        2 cardEffect Veiler
        UR Rarity
        2 cardEffect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        UR Rarity
        1 cardChaotic Elements
        UR Rarity
        1 cardChaotic Elements
        Chaotic Elements
        Spell Normal
        Chaotic Elements

          Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.


          SR Rarity
          3 cardSekka's Light
          SR Rarity
          3 cardSekka's Light
          Sekka's Light
          Spell Normal
          Sekka's Light

            If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.


            SR Rarity
            1 cardThunder Dragon Fusion
            SR Rarity
            1 cardThunder Dragon Fusion
            Thunder Dragon Fusion
            Spell Normal
            Thunder Dragon Fusion

              Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


              UR Rarity
              2 cardThunder Dragon Colossus
              UR Rarity
              2 cardThunder Dragon Colossus
              Thunder Dragon Colossus
              DARK 8
              Thunder Dragon Colossus
              • ATK:

              • 2600

              • DEF:

              • 2400


              "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


              UR Rarity
              1 cardThunder Dragon Titan
              UR Rarity
              1 cardThunder Dragon Titan
              Thunder Dragon Titan
              LIGHT 10
              Thunder Dragon Titan
              • ATK:

              • 3200

              • DEF:

              • 3200


              3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


               Rarity
              1 cardGorgon of Zilofthonia
               Rarity
              1 cardGorgon of Zilofthonia
              Gorgon of Zilofthonia
              DARK
              Gorgon of Zilofthonia
              • ATK:

              • 100

              • LINK-3

              Link Arrow:

              Top-Left

              Top

              Top-Right


              2+ Effect Monsters You cannot Summon/Set monsters to a zone(s) this card points to. Monsters this card points to cannot attack, also their activated effects are negated. Gains ATK equal to the total original ATK of monsters this card points to. Cannot be destroyed by battle or monster effects, while this card points to no monsters.


              UR Rarity
              1 cardI:P Masquerena
              UR Rarity
              1 cardI:P Masquerena
              I:P Masquerena
              DARK
              I:P Masquerena
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


              UR Rarity
              1 cardS:P Little Knight
              UR Rarity
              1 cardS:P Little Knight
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


              UR Rarity
              1 cardUnderworld Goddess of the Closed World
              UR Rarity
              1 cardUnderworld Goddess of the Closed World
              Underworld Goddess of the Closed World
              LIGHT
              Underworld Goddess of the Closed World
              • ATK:

              • 3000

              • LINK-5

              Link Arrow:

              Top

              Top-Right

              Right

              Bottom

              Bottom-Right


              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


              UR Rarity
              1 cardChaos Angel
              UR Rarity
              1 cardChaos Angel
              Chaos Angel
              DARK 10
              Chaos Angel
              • ATK:

              • 3500

              • DEF:

              • 2800


              1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


              UR Rarity
              1 cardCXyz N.As.Ch. Knight
              UR Rarity
              1 cardCXyz N.As.Ch. Knight
              CXyz N.As.Ch. Knight
              WATER
              CXyz N.As.Ch. Knight
              • ATK:

              • 2000

              • DEF:

              • 3000


              3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


               Rarity
              1 cardK9-17 "Ripper"
               Rarity
              1 cardK9-17 "Ripper"
              K9-17 "Ripper"
              WIND
              K9-17 "Ripper"
              • ATK:

              • 2300

              • DEF:

              • 1800


              2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


              UR Rarity
              1 cardN.As.H. Knight
              UR Rarity
              1 cardN.As.H. Knight
              N.As.H. Knight
              WATER
              N.As.H. Knight
              • ATK:

              • 1700

              • DEF:

              • 2700


              2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


              R Rarity
              1 cardNumber 104: Masquerade
              R Rarity
              1 cardNumber 104: Masquerade
              Number 104: Masquerade
              LIGHT
              Number 104: Masquerade
              • ATK:

              • 2700

              • DEF:

              • 1200


              3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


              R Rarity
              1 cardNumber C104: Umbral Horror Masquerade
              R Rarity
              1 cardNumber C104: Umbral Horror Masquerade
              Number C104: Umbral Horror Masquerade
              DARK
              Number C104: Umbral Horror Masquerade
              • ATK:

              • 3000

              • DEF:

              • 1500


              4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


              SR Rarity
              1 cardNumber C106: Giant Red Hand
              SR Rarity
              1 cardNumber C106: Giant Red Hand
              Number C106: Giant Red Hand
              EARTH
              Number C106: Giant Red Hand
              • ATK:

              • 2600

              • DEF:

              • 2000


              3 Level 5 monsters If this card has a "Number" monster as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn, when a card or effect is activated on the field: Detach 1 Xyz Material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.


               Rarity
              1 cardVallon, the Super Psy Skyblaster
               Rarity
              1 cardVallon, the Super Psy Skyblaster
              Vallon, the Super Psy Skyblaster
              DARK
              Vallon, the Super Psy Skyblaster
              • ATK:

              • 2500

              • DEF:

              • 2200


              2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


              master-duel
              Thunder Dragon
              5







              https://metaduelist.com/
              Top